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Dec 082020
 

So it isn’t ideal, but can be used to give a reliable emulation of the sRGB colour space for non-colour managed workflows. The bottom line; an accomplished product with vibrant and varied colour output, pleasing contrast and responsiveness for an IPS-type panel and very attractive pricing. This includes a very slender panel border around the image, blending in seamlessly with the rest of the screen, plus a sleek black plastic outer component. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘MBR = 15’. Shades appeared varied with distinct classes (pastel, deep, neon etc.) In this respect the monitor did relatively well, clearly identifying itself as an IPS-type panel. 92% DCI-P3 colour space coverage was recorded by our colorimeter. So far the high refresh rate options have centred around either TN models, built for speed, or VA models offering strong contrast and some improvements in colour handling at the expense of responsiveness. There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. Chief amongst these is the concept of perceived blur, which is contributed to by both the pixel responsiveness of the monitor and the movement of your eyes as you track motion on the screen. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. 1ms Motion Blur Reduction The Full HD UltraWide 21:9 aspect ratio makes games more immersive. Cependant la traînée n’est pas très visible, comme nous l’avons dit, elle est surtout présente dans les zones sombres. Vous trouverez dans nos guides d’achats, les meilleurs prix constatés pour choisir votre carte graphique au meilleur prix. Video reviewThe video below summarises some of the key points raised in this written review and shows the monitor in action. You’d therefore select either the third or fourth option in the list, shown in the image below. The percentage deviation between each quadrant and the brightest point recorded is also given. Performance on the black level test was very good. We’re comfortable saying that the ‘Strong’ setting is optimal at 144Hz. That means that if the game is running between 48fps and 144fps, the monitor will adjust its refresh rate to match. Competitive gamers should definitely disable this feature. There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. Interlace pattern artifactsOn some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. Le gamut de couleur est de 119% sRGB, ce qui donne des couleurs saturées. Explosions ripping through space, light sabers lighting up dark interior locations and suchlike. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. The purple block appeared a bluish purple throughout. Contrast was also decent overall on Shadow of the Tomb Raider. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. We appreciate your support. With the 24G2U (24G2), you need to connect the monitor up via DisplayPort and enable ‘FreeSync’ in the ‘Game Setting’ section of the OSD. Many gamers are comfortable with a screen size of around 24” and are seeking an affordable solution with a good mixture of image quality and responsiveness. The ‘Reading’ mode was particularly effective, significantly reducing blue light output. and excellent variety within each class. This is also true at ‘MBR = 15’, although the white notches again appear a bit more blended on the photo than in reality due to brightness and how the image was captured by the camera. This overshoot is not as strong or eye-catching as at 60Hz and has a rather blended appearance overall. Chief amongst these is the concept of perceived blur, which is contributed to by both the pixel responsiveness of the monitor and the movement of your eyes as you track motion on the screen. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. Le Samsung est tout simplement le meilleur rapport qualité prix en 34 pouces actuellement disponible pour environ 360 €. When you open up Nvidia Control Panel, you should then see ‘Set up G-SYNC’ listed in the ‘Display’ section. Pour terminer sur la qualité d’image et plus particulièrement sur le confort visuel, cet écran est Flicker-free et dispose d’une fonctionnalité de réduction de la lumière bleu. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. This second factor is dominant on modern monitors, although slower than optimal pixel responses are still an important contributor. The AOC C24G1 using MBR (Motion Blur Reduction) and set to what we consider its optimal setting for that. If a game ran at 32fps, for example, the refresh rate would be 64Hz to help keep tearing and stuttering at bay. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. This cuts down on the gamut significantly, providing just a little under-coverage (98% sRGB) without over-coverage. We refer to these as ‘interlace pattern artifacts’ but some users refer to them as ‘inversion artifacts’ and others as ‘scan lines’. C’est un défaut inhérent aux dalles VA. Pour la plupart des joueurs, ce défaut ne sera pas un problème. The following image was taken a few metres back to eliminate ‘IPS glow’. The second benefit is a reduction in perceived blur due to eye movement, as demonstrated using Test UFO earlier. It’s largely sensible matte black plastic, with very slender bezels at the top and sides and a stand which affords excellent ergonomic flexibility. As with other aspects of uniformity, it’s important to remember that individual units vary and that you can expect deviation beyond the measured points. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. The highest refresh rate listed there will be 120Hz. Enjoy the best quality visuals even in fast paced games. It indicates a low signal delay which shouldn’t bother even sensitive users. This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. It reduces motion blur since the backlight is off during the rising & falling of the liquid crystal without creating/doubling the frames. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. This provides a somewhat smoother appearance to lighter shades than offered by competing TN models. Le menu configuration des couleurs permet de choisir la température des couleurs, ainsi que des réglages plus fins pour calibrer les couleurs. Motion Blur in games has a lot of disadvantages, and I recommend my readers to turn this graphic feature off if you want to enjoy gaming at a decent frame rate. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Assume any setting not mentioned, including ‘Contrast’, was left at default. The environments appeared vivid with moderately high saturation levels, but varied at the same time and not completely unnatural and cartoonish. The 24G2U (24G2)’s ‘Strong’ overdrive setting, which we prefer for refresh rates at the top end, still worked well at ~100Hz. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. This is a strobe backlight setting that causes the backlight to pulse at a frequency matching the refresh rate of the display – either 100Hz, 120Hz or 144Hz. La luminosité de 300 cd/m² est de tout façon trop limitée pour profiter pleinement du HDR sur cet écran. The brightness was ~160 cd/m² at 144Hz, which is similar to what we target for our ‘Test Settings’ with MBR disabled. There was no real overshoot to speak of on this model. There were no clear shifts in gamma as you’d get on VA models and to a greater extent TN models, though, so detail levels (‘IPS glow’ aside) were well-maintained. As usual, take such response times with a pinch of salt. It’s something we had to actively look for and even then it was difficult to notice. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. The stand base has an interesting design, with 2 longer front legs and 2 short rear legs. A few reference screens are also shown for comparison, using their respective strobe backlight settings at 100Hz. The image below shows the gamma curve under our ‘Test Settings’, making fairly minor adjustments compared to the factory defaults. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless. Interlace pattern artifactsOn some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. and excellent variety within each class. The ‘Reading’ mode was particularly effective, significantly reducing blue light output. = UserR= 50G= 50B= 45Overdrive= StrongFreeSync= OnRefresh rate (Windows setting)= 144Hz. ASUS. This worked effectively to reduce tearing and stuttering. At 60Hz, shown above, the UFO appears fairly broad and softly focused, without clear internal detailing. The ‘Medium’ setting offers fair improvement and is actually quite well-balanced, but there is a further reduction using the ‘Strong’ setting without any clear overshoot being introduced. The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. Si vous êtes un joueur de FPS compétitif et que vous souhaitez réduire au maximum le phénomène de flou de mouvement (Motion Blur), il y a des solutions. The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). This effect was extremely subtle and most users will not notice it or find it bothersome if they do. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious.We also made some observations using the film Star Wars: The Last Jedi. The SpyderX Elite was used to assess the uniformity of lighter shades, represented by 9 equally spaced white quadrants running from the top left to bottom right of the screen. The ‘Strong’ setting gets rid of this powdery trailing, replacing it with a bit of overshoot. The screen itself is naturally dominant from the front, with a medium matte anti-glare screen surface. The AOC C24G1 is an excellent 24″ 1080p 144Hz gaming monitor with an aggressive screen curvature, a motion blur reduction technology, AMD FreeSync, and more nifty gaming features. A 1ms MPRT (Moving Picture Response Time) is specified, with the monitor using its strobe backlight setting. We test MBR ‘15’ here as well, as we consider it to give a good mixture of brightness and clarity. When you open up Nvidia Control Panel, you should then see ‘Set up G-SYNC’ listed in the ‘Display’ section. The blue channel is weakened further – this is a moderately effective LBL setting. There is also a fair amount of trailing behind the object and in some cases in front of it, however. If fully installed, AMD drivers feature Radeon Settings, which makes activation of the technology very simple and something that usually occurs automatically. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference.VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. The pixel response requirements for optimal performance are stepped up quite a bit now, so the trailing behind the UFOs appears a bit different – extending further back in places an existing where it didn’t before. Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. Sitting closer to the screen exaggerates the sort of shifts explored here. Ou encore notre guide des meilleurs écrans 34 pouces du marché, si c’est ce format qui vous intéresse ! If you’re calibrating and profiling the monitor with your own colorimeter, the flexibility afforded when using the native gamut will likely be preferred. We did not observe any static interlace patterns, although we did observe some dynamic ‘interlace pattern artifacts’. This effect was extremely subtle and most users will not notice it or find it bothersome if they do. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. As shown above, the monitor uses the standard RGB (Red, Green and Blue) stripe subpixel layout. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. We’ve also included the refresh rate used in Windows and the preferred ‘Overdrive’ setting used for most of the review, just for reference. In fact it compares favourably to the reference shots in some respects. However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. The image below shows what things look like with a further bump up in refresh rate to 144Hz. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). As the frame rate of the content drops (and so does the refresh rate of the monitor), G-SYNC models with the module re-tune the pixel overdrive impulse appropriately – something referred to as Variable Overdrive. Cependant comme toutes dalles VA, la transition d’un noir profond vers un ton plus claire donne un temps de réponse nettement plus important. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. The overall vibrant look is, again, one that many users (but not all) will appreciate. The table below shows white point and gamma readings taken using a Datacolor SpyderX Elite colorimeter, using various OSD settings, alongside general observations on the image. The overall balance was better than some LBL settings we’ve tried and we found our eyes adjusted to the tint quite well in time. A cable-tidy loop can be found towards the bottom of the stand neck. The pixel response requirements for optimal performance are stepped up quite a bit now, so the trailing behind the UFOs appears a bit different – extending further back in places an existing where it didn’t before.

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About the Author

Carl Douglas is a graphic artist and animator of all things drawn, tweened, puppeted, and exploded. You can learn more About Him or enjoy a glimpse at how his brain chooses which 160 character combinations are worth sharing by following him on Twitter.
 December 8, 2020  Posted by at 5:18 am Uncategorized  Add comments

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